Yu Suzuki (Iwate, 1958) is one of the most important Japanese game designers. A graduate of the Okayama University of Science, he started working at SEGA as early as 1983 as a programmer. His first project was the motorcycle arcade HANG ON. In 1985 he created SPACE HARRIER and in 1986 one of his most famous projects: OUT RUN.
Out Run, an arcade driving simulator with a perspective view, astonished everyone at the time for the level of detail and the speed of the action. Its strength, in addition to the originality of the concept, was the Super Scaler Engine, also designed by Suzuki himself. This graphic engine made it possible to enlarge, rotate and move a huge amount of objects on the screen in pseudo 3d with a detail and speed never seen before. This technology became one of the strengths of many SEGA successes, such as Hang On, Space Harrier, Out Run, After Burner and many others.
Yu Suzuki in his long career has devoted much attention not only to the design of the games, but also to the creation of specific cabinets that were able to convey to the player a “feedback”, a unique experience during the game.
With the advent of 3D technologies in the 1990s, Yu Suzuki created Virtua Fighter, the first arcade fighting game using polygons. The impact of the game was remarkable and led the competition to slowly abandon the 2d fighting games in favor of new technologies.
On the Sega Dreamcast console, in 1999, Suzuki developed its most ambitious project, Shenmue, a completely immersive three-dimensional adventure, characterized by complete freedom of interaction in a virtual world. The innovative ideas and gameplay solutions implemented in Shenmue will become the basis on which all future 3D adventure games will be built on computers and consoles.
In 2003, Yu Suzuki was introduced to the Hall of Fame of the Academy of Interactive Arts and Sciences. To date only six people in the world have been awarded this important honor.
Games developed by Yu Suzuki in the 80s and 90s:
- Champion Boxing, 1984, Sega SG-1000, director, game designer
- Hang-On, 1985, Sega Hang-On hardware, director, game designer
- Space Harrier, 1985, director, game designer
- Enduro Racer, 1986, director, game designer
- Out Run, 1986, Sega OutRun hardware, director, game designer
- Super Hang-On, 1986, Sega OutRun hardware, producer
- After Burner, 1987, Sega X Board, director, game designer
- After Burner II, 1987, Sega X Board, director, game designer
- Power Drift, 1988, Sega Y Board, director, game designer
- Dynamite Dux, 1988, Sega System 16, producer
- Turbo Outrun, 1989, Sega OutRun hardware, producer
- Sword of Vermilion, 1989, Sega Mega Drive, producer
- G-LOC: Air Battle, 1990, Sega Y Board, director, game designer
- GP Rider, 1990, Sega X Board, Sega Game Gear, producer
- Strike Fighter, 1991, Sega Y Board, Designer / producer
- Rent-A-Hero, 1991, Sega Mega Drive, producer
- F1 Exhaust Note, 1991, Sega System 32, producer
- Virtua Racing, 1992, Sega Model 1, Director / head programmer
- Soreike Kokology, 1992, Sega System 32, producer
- Virtua Fighter, 1993, Sega Model 1, Sega Saturn, director, producer
- Burning Rival, 1993, Sega System 32, producer
- Daytona USA, 1993, Sega Model 2, Sega Saturn, producer
- Virtua Cop, 1994, Sega Model 2, Sega Saturn, producer / supervisor
- Virtua Fighter 2, 1994, Sega Model 2, Sega Saturn, director, producer
- Desert Tank, 1994, Sega Model 2, producer
- Virtua Striker, 1995, Sega Model 2, producer
- Virtua Cop 2, 1995, Sega Model 2, producer / supervisor
- Fighting Vipers, 1995, Sega Model 2, Sega Saturn, producer
- Virtua Fighter 3, 1996, Sega Model 3, Dreamcast, director
- Virtua Fighter Kids, 1996, Sega ST-V, Sega Saturn, producer
- Fighters Megamix, 1996, Sega Saturn, producer
- Sonic the Fighters, 1996, Sega Model 2, producer