In the golden years of videogames, Atari programmers used to meet outside the main offices for “informal” brainstorming sessions on new projects. Those who had an idea proposed it to others. Those looking for suggestions, instead, could read all those of others (from simple ideas to full pages full of drawings collected in large folders) and start working on them. Once the idea became concrete, a delegation would line up outside the office of the “Coin Operated Games” division, hoping to receive the big-part ok. In the photos a shot of these meetings, Dave Theurer in his studio, and one of his documents “draft” for Tempest, which will then go into production becoming the success that we all remember.